Edit

D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE enumeration (d3d12video.h)

Specifies the input source for video encoder input maps.

Syntax

typedef enum D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE {
  D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER = 0,
  D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE = 1
} ;

Constants

 
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_CPU_BUFFER
Indicates the input is a CPU structure/buffer.
D3D12_VIDEO_ENCODER_INPUT_MAP_SOURCE_GPU_TEXTURE
Indicates the input is an ID3D12Resource texture.

Requirements

Requirement Value
Header d3d12video.h