Console.Beep Método
Definição
Importante
Algumas informações dizem respeito a um produto pré-lançado que pode ser substancialmente modificado antes de ser lançado. A Microsoft não faz garantias, de forma expressa ou implícita, em relação à informação aqui apresentada.
Reproduz o som de um bip pelo altifalante da consola.
Sobrecargas
| Name | Description |
|---|---|
| Beep() |
Reproduz o som de um bip pelo altifalante da consola. |
| Beep(Int32, Int32) |
Reproduz o som de um bip de uma frequência e duração especificadas através do altifalante da consola. |
Beep()
- Origem:
- Console.cs
- Origem:
- Console.cs
- Origem:
- Console.cs
- Origem:
- Console.cs
- Origem:
- Console.cs
Reproduz o som de um bip pelo altifalante da consola.
public:
static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
[System.Runtime.Versioning.UnsupportedOSPlatform("ios")]
[System.Runtime.Versioning.UnsupportedOSPlatform("tvos")]
public static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static void Beep();
public static void Beep();
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("ios")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("tvos")>]
static member Beep : unit -> unit
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member Beep : unit -> unit
static member Beep : unit -> unit
Public Shared Sub Beep ()
- Atributos
Exceções
Este método foi executado num servidor, como o SQL Server, que não permite o acesso a uma interface de utilizador.
Exemplos
O exemplo seguinte demonstra o Beep método. O exemplo aceita um número de 1 a 9 como argumento na linha de comandos, e repete o sinal sonoro esse número de vezes.
// This example demonstrates the Console.Beep() method.
using System;
class Sample
{
public static void Main(String[] args)
{
int x = 0;
//
if ((args.Length == 1) &&
(Int32.TryParse(args[0], out x)) &&
((x >= 1) && (x <= 9)))
{
for (int i = 1; i <= x; i++)
{
Console.WriteLine("Beep number {0}.", i);
Console.Beep();
}
}
else
{
Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
}
}
}
/*
This example produces the following results:
>beep
Usage: Enter the number of times (between 1 and 9) to beep
>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.
*/
// This example demonstrates the Console.Beep() method.
open System
[<EntryPoint>]
let main args =
if args.Length = 1 then
match Int32.TryParse args[0] with
| true, x when x >= 1 && x <= 9 ->
for i = 1 to x do
Console.WriteLine $"Beep number {i}."
Console.Beep()
| _ ->
Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."
else
Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."
0
// This example produces the following results:
// >beep
// Usage: Enter the number of times (between 1 and 9) to beep
// >beep 9
// Beep number 1.
// Beep number 2.
// Beep number 3.
// Beep number 4.
// Beep number 5.
// Beep number 6.
// Beep number 7.
// Beep number 8.
// Beep number 9.
' This example demonstrates the Console.Beep() method.
Class Sample
Public Shared Sub Main(args() As String)
Dim x As Integer = 0
Dim i As Integer
'
If (args.Length = 1) _
AndAlso (Int32.TryParse(args(0), x) = True) _
AndAlso ((x >= 1) AndAlso (x <= 9)) Then
For i = 1 To x
Console.WriteLine("Beep number {0}.", i)
Console.Beep()
Next i
Else
Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
End If
End Sub
End Class
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'
Observações
Por defeito, o bip toca a uma frequência de 800 hertz durante uma duração de 200 milissegundos.
Beep faz uma chamada para a função Windows Beep. Se o Beep produz um som em versões de Windows antes de Windows 7 depende da presença de um chip temporizador de intervalo programável 8254. A partir do Windows 7, depende do dispositivo de som predefinido.
Aplica-se a
Beep(Int32, Int32)
- Origem:
- Console.cs
- Origem:
- Console.cs
- Origem:
- Console.cs
- Origem:
- Console.cs
- Origem:
- Console.cs
Reproduz o som de um bip de uma frequência e duração especificadas através do altifalante da consola.
public:
static void Beep(int frequency, int duration);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void Beep(int frequency, int duration);
public static void Beep(int frequency, int duration);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member Beep : int * int -> unit
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)
Parâmetros
- frequency
- Int32
A frequência do sinal sonoro varia entre 37 e 32767 hertz.
- duration
- Int32
A duração do sinal era medida em milissegundos.
- Atributos
Exceções
frequency é inferior a 37 ou superior a 32767 hertz.
-ou-
duration é menor ou igual a zero.
Este método foi executado num servidor, como o SQL Server, que não permite o acesso à consola.
O sistema operativo atual não é o Windows.
Exemplos
Este exemplo demonstra o Beep método tocando as primeiras notas de uma música através do altifalante da consola.
// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;
class Sample
{
public static void Main()
{
// Declare the first few notes of the song, "Mary Had A Little Lamb".
Note[] Mary =
{
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.GbelowC, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.B, Duration.HALF),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.A, Duration.HALF),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.D, Duration.QUARTER),
new Note(Tone.D, Duration.HALF)
};
// Play the song
Play(Mary);
}
// Play the notes in a song.
protected static void Play(Note[] tune)
{
foreach (Note n in tune)
{
if (n.NoteTone == Tone.REST)
Thread.Sleep((int)n.NoteDuration);
else
Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
}
}
// Define the frequencies of notes in an octave, as well as
// silence (rest).
protected enum Tone
{
REST = 0,
GbelowC = 196,
A = 220,
Asharp = 233,
B = 247,
C = 262,
Csharp = 277,
D = 294,
Dsharp = 311,
E = 330,
F = 349,
Fsharp = 370,
G = 392,
Gsharp = 415,
}
// Define the duration of a note in units of milliseconds.
protected enum Duration
{
WHOLE = 1600,
HALF = WHOLE/2,
QUARTER = HALF/2,
EIGHTH = QUARTER/2,
SIXTEENTH = EIGHTH/2,
}
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
protected struct Note
{
Tone toneVal;
Duration durVal;
// Define a constructor to create a specific note.
public Note(Tone frequency, Duration time)
{
toneVal = frequency;
durVal = time;
}
// Define properties to return the note's tone and duration.
public Tone NoteTone { get{ return toneVal; } }
public Duration NoteDuration { get{ return durVal; } }
}
}
/*
This example produces the following results:
This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
open System
open System.Threading
// Define the frequencies of notes in an octave, as well as
// silence (rest).
type Tone =
| REST = 0
| GbelowC = 196
| A = 220
| Asharp = 233
| B = 247
| C = 262
| Csharp = 277
| D = 294
| Dsharp = 311
| E = 330
| F = 349
| Fsharp = 370
| G = 392
| Gsharp = 415
// Define the duration of a note in units of milliseconds.
type Duration =
| WHOLE = 1600
| HALF = 800
| QUARTER = 400
| EIGHTH = 200
| SIXTEENTH = 100
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
[<Struct>]
type Note =
{ Tone: Tone
Duration: Duration }
// Play the notes in a song.
let play tune =
for n in tune do
if n.Tone = Tone.REST then
Thread.Sleep(int n.Duration)
else
Console.Beep(int n.Tone, int n.Duration)
// Declare the first few notes of the song, "Mary Had A Little Lamb".
let mary =
[ { Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.GbelowC; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.HALF }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.HALF }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.D; Duration = Duration.QUARTER }
{ Tone = Tone.D; Duration = Duration.HALF } ]
// Play the song
play mary
// This example plays the first few notes of "Mary Had A Little Lamb"
// through the console speaker.
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System.Threading
Class Sample
Public Shared Sub Main()
' Declare the first few notes of the song, "Mary Had A Little Lamb".
Dim Mary As Note() = { _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.GbelowC, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.B, Duration.HALF), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.A, Duration.HALF), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.D, Duration.QUARTER), _
New Note(Tone.D, Duration.HALF)}
' Play the song
Play(Mary)
End Sub
' Play the notes in a song.
Protected Shared Sub Play(tune() As Note)
Dim n As Note
For Each n In tune
If n.NoteTone = Tone.REST Then
Thread.Sleep(CInt(n.NoteDuration))
Else
Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
End If
Next n
End Sub
' Define the frequencies of notes in an octave, as well as
' silence (rest).
Protected Enum Tone
REST = 0
GbelowC = 196
A = 220
Asharp = 233
B = 247
C = 262
Csharp = 277
D = 294
Dsharp = 311
E = 330
F = 349
Fsharp = 370
G = 392
Gsharp = 415
End Enum 'Tone
' Define the duration of a note in units of milliseconds.
Protected Enum Duration
WHOLE = 1600
HALF = WHOLE / 2
QUARTER = HALF / 2
EIGHTH = QUARTER / 2
SIXTEENTH = EIGHTH / 2
End Enum 'Duration
' Define a note as a frequency (tone) and the amount of
' time (duration) the note plays.
Protected Structure Note
Private toneVal As Tone
Private durVal As Duration
' Define a constructor to create a specific note.
Public Sub New(frequency As Tone, time As Duration)
toneVal = frequency
durVal = time
End Sub
' Define properties to return the note's tone and duration.
Public ReadOnly Property NoteTone() As Tone
Get
Return toneVal
End Get
End Property
Public ReadOnly Property NoteDuration() As Duration
Get
Return durVal
End Get
End Property
End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb"
'through the console speaker.
'
End Class
Observações
Beep faz uma chamada para a função Windows Beep. Se o Beep produz um som em versões de Windows antes de Windows 7 depende da presença de um chip temporizador de intervalo programável 8254. A partir do Windows 7, depende do dispositivo de som predefinido.