Vector256.MultiplyAddEstimate Metod

Definition

Överlagringar

Name Description
MultiplyAddEstimate(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Beräknar en uppskattning av (left * right) + addend.

MultiplyAddEstimate(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Beräknar en uppskattning av (left * right) + addend.

MultiplyAddEstimate(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Källa:
Vector256.cs
Källa:
Vector256.cs
Källa:
Vector256.cs

Beräknar en uppskattning av (left * right) + addend.

public:
 static System::Runtime::Intrinsics::Vector256<double> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> addend);
public static System.Runtime.Intrinsics.Vector256<double> MultiplyAddEstimate(System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function MultiplyAddEstimate (left As Vector256(Of Double), right As Vector256(Of Double), addend As Vector256(Of Double)) As Vector256(Of Double)

Parametrar

left
Vector256<Double>

Den vektor som ska multipliceras med right.

right
Vector256<Double>

Den vektor som ska multipliceras med left.

addend
Vector256<Double>

Den vektor som ska läggas till i resultatet multiplicerat leftrightmed .

Returer

En uppskattning av (left * right) + addend.

Gäller för

MultiplyAddEstimate(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Källa:
Vector256.cs
Källa:
Vector256.cs
Källa:
Vector256.cs

Beräknar en uppskattning av (left * right) + addend.

public:
 static System::Runtime::Intrinsics::Vector256<float> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> addend);
public static System.Runtime.Intrinsics.Vector256<float> MultiplyAddEstimate(System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function MultiplyAddEstimate (left As Vector256(Of Single), right As Vector256(Of Single), addend As Vector256(Of Single)) As Vector256(Of Single)

Parametrar

left
Vector256<Single>

Den vektor som ska multipliceras med right.

right
Vector256<Single>

Den vektor som ska multipliceras med left.

addend
Vector256<Single>

Den vektor som ska läggas till i resultatet multiplicerat leftrightmed .

Returer

En uppskattning av (left * right) + addend.

Gäller för