ManipulationDeltaEventArgs.ReportBoundaryFeedback(ManipulationDelta) Metod

Definition

Anger att manipuleringen har gått över vissa gränser.

public:
 void ReportBoundaryFeedback(System::Windows::Input::ManipulationDelta ^ unusedManipulation);
public void ReportBoundaryFeedback(System.Windows.Input.ManipulationDelta unusedManipulation);
member this.ReportBoundaryFeedback : System.Windows.Input.ManipulationDelta -> unit
Public Sub ReportBoundaryFeedback (unusedManipulation As ManipulationDelta)

Parametrar

unusedManipulation
ManipulationDelta

Den del av manipuleringen som representerar att flytta utanför gränsen.

Undantag

unusedManipulation är null.

Exempel

I följande exempel visas en händelsehanterare för ManipulationDelta händelsen som anropar ReportBoundaryFeedback metoden när användaren flyttar elementet över kanten av containern. Om du vill testa det här exemplet följer du stegen i Genomgång: Skapa ditt First Touch-program och ersätt koden i steg 5 med den här koden.

void Window_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{

    Rectangle rectToMove = e.OriginalSource as Rectangle;
    Vector overshoot;

    // When the element crosses the boundary of the window, check whether 
    // the manipulation is in inertia.  If it is, complete the manipulation.
    // Otherwise, report the boundary feedback.
    if (CalculateOvershoot(rectToMove, e.ManipulationContainer, out overshoot))
    {
        if (e.IsInertial)
        {
            e.Complete();
            e.Handled = true;
            return;
        }
        else
        {
            //Report that the element hit the boundary
            e.ReportBoundaryFeedback(new ManipulationDelta(overshoot, 0, new Vector(), new Vector()));
        }
    }
  
    // Move the element as usual.

    // Get the Rectangle and its RenderTransform matrix.
    Matrix rectsMatrix = ((MatrixTransform)rectToMove.RenderTransform).Matrix;

    // Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation,
                         e.ManipulationOrigin.X,
                         e.ManipulationOrigin.Y);

    // Resize the Rectangle.  Keep it square 
    // so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X,
                        e.DeltaManipulation.Scale.X,
                        e.ManipulationOrigin.X,
                        e.ManipulationOrigin.Y);

    // Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X,
                          e.DeltaManipulation.Translation.Y);

    // Apply the changes to the Rectangle.
    rectToMove.RenderTransform = new MatrixTransform(rectsMatrix);

    e.Handled = true;
}

private bool CalculateOvershoot(UIElement element, IInputElement container, out Vector overshoot)
{
    // Get axis aligned element bounds
    var elementBounds = element.RenderTransform.TransformBounds(
                  VisualTreeHelper.GetDrawing(element).Bounds);

    //double extraX = 0.0, extraY = 0.0;
    overshoot = new Vector();

    FrameworkElement parent = container as FrameworkElement;
    if (parent == null)
    {
        return false;
    }

    // Calculate overshoot.  
    if (elementBounds.Left < 0)
        overshoot.X = elementBounds.Left;
    else if (elementBounds.Right > parent.ActualWidth)
        overshoot.X = elementBounds.Right - parent.ActualWidth;

    if (elementBounds.Top < 0)
        overshoot.Y = elementBounds.Top;
    else if (elementBounds.Bottom > parent.ActualHeight)
        overshoot.Y = elementBounds.Bottom - parent.ActualHeight;

    // Return false if Overshoot is empty; otherwsie, return true.
    return !Vector.Equals(overshoot, new Vector());
}
Private Sub Window_ManipulationDelta(ByVal sender As Object, ByVal e As ManipulationDeltaEventArgs)

    Dim rectToMove As Rectangle = TryCast(e.OriginalSource, Rectangle)
    Dim overshoot As Vector

    ' When the element crosses the boundary of the window, check whether 
    ' the manipulation is in inertia. If it is, complete the manipulation.
    ' Otherwise, report the boundary feedback.
    If CalculateOvershoot(rectToMove, e.ManipulationContainer, overshoot) Then
        If e.IsInertial Then
            e.Complete()
            e.Handled = True
            Exit Sub
        Else
            'Report that the element hit the boundary

            e.ReportBoundaryFeedback(New ManipulationDelta(overshoot, 0, New Vector(), New Vector()))
        End If
    End If

    ' Move the element as usual.

    ' Get the Rectangle and its RenderTransform matrix.
    Dim rectsMatrix As Matrix = DirectCast(rectToMove.RenderTransform, MatrixTransform).Matrix

    ' Rotate the Rectangle.
    rectsMatrix.RotateAt(e.DeltaManipulation.Rotation, e.ManipulationOrigin.X, e.ManipulationOrigin.Y)

    ' Resize the Rectangle. Keep it square 
    ' so use only the X value of Scale.
    rectsMatrix.ScaleAt(e.DeltaManipulation.Scale.X, e.DeltaManipulation.Scale.X, e.ManipulationOrigin.X, e.ManipulationOrigin.Y)

    ' Move the Rectangle.
    rectsMatrix.Translate(e.DeltaManipulation.Translation.X, e.DeltaManipulation.Translation.Y)

    ' Apply the changes to the Rectangle.
    rectToMove.RenderTransform = New MatrixTransform(rectsMatrix)

    e.Handled = True
End Sub

Private Function CalculateOvershoot(ByVal element As UIElement, ByVal container As IInputElement, ByRef overshoot As Vector) As Boolean
    ' Get axis aligned element bounds
    Dim elementBounds = element.RenderTransform.TransformBounds(VisualTreeHelper.GetDrawing(element).Bounds)

    'double extraX = 0.0, extraY = 0.0;
    overshoot = New Vector()

    Dim parent As FrameworkElement = TryCast(container, FrameworkElement)
    If parent Is Nothing Then
        Return False
    End If

    ' Calculate overshoot. 
    If elementBounds.Left < 0 Then
        overshoot.X = elementBounds.Left
    ElseIf elementBounds.Right > parent.ActualWidth Then
        overshoot.X = elementBounds.Right - parent.ActualWidth
    End If

    If elementBounds.Top < 0 Then
        overshoot.Y = elementBounds.Top
    ElseIf elementBounds.Bottom > parent.ActualHeight Then
        overshoot.Y = elementBounds.Bottom - parent.ActualHeight
    End If

    ' Return false if Overshoot is empty; otherwsie, return true.
    Return Not Vector.Equals(overshoot, New Vector())
End Function

Kommentarer

ReportBoundaryFeedback Använd metoden för att ange att ett element har flyttats bortom en viss gräns. Om en användare till exempel flyttar ett element utanför gränserna för en Windowkan du anropa den här metoden för att rapportera det till fönstret. När du anropar ReportBoundaryFeedbackinträffar händelsen ManipulationBoundaryFeedback . Som standard Window prenumererar händelsen för ManipulationBoundaryFeedback att ge visuell feedback till användaren om att en gräns har nåtts. Du kan prenumerera på för att ManipulationBoundaryFeedback implementera anpassat beteende.

Gäller för